








Head of the CONTROL Franchise
Executive Producer of CONTROL Resonant
at Remedy Entertainment
Game Production, Project Management, and Leadership
As the Executive Producer of CONTROL Resonant, I direct the Directors, lead the development team,
own the development budget, and am accountable for everything, including the creative
and the commercial success of the game.
As the Head of the CONTROL Franchise, I own, supervise, and am accountable for all
CONTROL-related undertakings at Remedy, including strategy, development, production, and PnL.
We shipped CONTROL (a AAA 3rd-person supernatural action-adventure game), and two paid expansions,
on PS4, XBox One, Epic Game Store (PC), Steam (PC), GOG (PC), Amazon Luna, Nintendo Switch (Cloud Version),
PS5, XBox Series X|S, Google Stadia, and Apple Mac OS.
CONTROL has won over 80 awards, out of which over 20 were Game Of The Year awards.
As of end-of-2025, CONTROL has sold over 5 million copies in addition to being available for
subscribers of e.g. PS5 Plus and MS Gamepass.
Highly regarded public speaker
[Link: Public speaking experience]
Head of the CONTROL Franchise,
Executive Producer of CONTROL Resonant / Remedy
12/2017 - present
Board Member / Finnish Game Development Studios' Association
01/2022 - 12/2023
Board Member, Operative Lead, Treasurer / IGDA Finland
11/2016 - 12/2018
CEO, Founder, Executive Producer / Epic Owl
12/2014 - 11/2018
Head of UX/UI in Games and Gaming Machines / Veikkaus
9/2016 - 12/2017
Product Lead, EP, Senior Producer / Rovio
9/2012 - 12/2014
R&D Manager, Project Manager, Tech Lead / Nokia
6/2005 - 6/2012
Senior SW Engineer / Teleca, Geracap, VDSL Systems, Stonesoft
5/2000 - 5/2005
Master of Science (Technology), Computer Science /
Helsinki University of Technology
5/2001